

It’s flashy as all hell, and has great utility since any enemies that are defeated with it drop green health orbs, but the animation is a bit long and gets a bit old for my personal liking. If you’re upset about the loss of his demon form, don’t fret, because Vergil still has access to it, though this time it’s through his Sin Devil Trigger. You can hold L1 to transfer devil trigger energy into his Sin Devil Trigger meter, and when it’s full, holding down L1 will transform Vergil into his demon form, which gives him health regeneration, powers up all of his existing moves, and some gnarly special attacks that deal ridiculous amounts of damage. If it’s not already apparent, Vergil is an extremely technical character. He doesn’t have a double jump that lets him easily escape bad situations he gets actively weaker whenever he gets hit, whiffs, or runs away due to the loss of his concentration meter and while he’s got a proper dodge and block, they require very strict timing to use effectively. New Devil May Cry 5: Special Edition gameplay footage has been shared online, showing more of new playable character Vergil. As someone who only dabbled with him in Devil May Cry 4, this made the initial learning curve a bit rough to get over early on, especially because most of his really useful moves are locked away in the shop once you start off.

The new footage, which has been shown on the latest episode of ReAL. Still, once his playstyle clicked with me, and I started learning how to best utilize the concentration mechanic, and how to use my air trick to cancel the animations of both my attacks and their recoveries, Vergil became a blast to play, easily on par with the rest of the cast.Īside from Vergil and the returning Turbo Mode that speeds up the game by 1.2x, Special Edition also adds Legendary Dark Knight Mode, which is a difficulty mode that is unlike anything the DMC series has ever seen. And while DMC4: Special Edition also had a mode called Legendary Dark Knight, this version in DMC 5: Special Edition is on another level. It ups the number of enemies on screen to near musou levels of absurdity. At just the second encounter of the game where there were once maybe five or six enemies on screen at once, in Legendary Dark Knight mode, there are close to 30. It forces you to approach combat entirely differently, and while it isn’t my preferred method of playing Devil May Cry 5, it certainly has its unique appeal.
